Game Art // Character Development
Game Art // Character Development
Ibrahim Fazal Ahmad / 0337423
Game Art / Bachelor of Design (Hons) in Creative Media / Taylors University
INSTRUCTIONS
Back into the swing of things, Game Art as explained by Mr Kannan would involve us basically creating a game concept complete with visuals such as character concept art, 3D modelling, and environment design. This classes output is combined with Environment Design as well. During my holiday I created a concept of my world as I wanted a headstart (also because I want to continue this into my final project)
Week 3
I had an idea of a graceful sword fighter hailing with a Korean background in mind. I thought it would be really cool since it is like the opposite of Nyx my previous character. Who is very arrogant and brash. I thought an opposite would be interesting to make. I also imagined a young girl with a magical companion! Not sure how she'd look yet but I decided on the fire element for her.

I have decided on a name for both of my characters. Kaji and Minjun. I sketched them out a little more clearly and tried incorporating different aesthetics into the designs. Kaji is based on Japanese culture, while Minjun is based on Korean culture. They both have very distinct personalitys and I want to express that well in their designs.
Week 5
This week I tried breaking down Minjuns abilites, weapons, and ultimate. I gave him a rough gameplay overview and I also tried to finalise his design a little bit. After which I returned to the silhouettes once again and added more details and exaggeratings things in the silhouette.
Week 6
After deciding on the silhouette, I then continued and redraw the line art and tried changing multiple things until I chose a final design I liked to move forward with. I ended up choosing the first design, and he also looks much older and mature in it which I preferred. I also cleaned up Kajis design and her fox dragon companion.
Week 7
This week we ended up choosing the colour schemes for my characters based on the four variations I provided. For Minjun we chose the white and gold one as it felt very elegant and high class. For Kaji and his companion we went with the hot pink design and white hair. Mr Kannan particularly liked that one so I will go for it. I also progressed on some hero poses, to which I got some feedback on how they're too tilted now and I should fix that. Other than that I can move forward to drawing the splasharts and more!
Final PDF
FEEDBACK
Week 1: The characters anatomy looks very feminine currently, due to the long legs as male characters usually have a bigger focus on the upper body in comparison to female characters. Research agile characters, such as Genji and Korra. Focus on the solidity of the design. Add in the clothing as it will explain more about the character and who they are.
Week 2: -
Week 3: Move onto values to eliminate the unimportant objects from their character. Use a bit of logic for their clothing, depending on their movements some things maybe bump into them and tear off even. The young girl looks a bit too old right now. Think about their movesets, abilities, and ultimates. Write it down first and their persona as well to show their movements.
Week 3: Move onto values to eliminate the unimportant objects from their character. Use a bit of logic for their clothing, depending on their movements some things maybe bump into them and tear off even. The young girl looks a bit too old right now. Think about their movesets, abilities, and ultimates. Write it down first and their persona as well to show their movements.
Week 4: They look more solid now. Now consider what attack animations and other sorts of animations they will have. Whether it be standing, idle, taunts, attacks, and more. Look up references on those animations and try to sort it out in words before drawing. Have a short description of the character that is easy to understand.
Week 5: Don't jump the gun and just start designing everything already. Take it slow and continue experimenting with the designs further rather than trying to settle so quickly.
Week 6: Looks good, move onto working with colours and even 3D if possible. Pull in the male characters arm towards him as it is outwards right now and looks awkward.
Week 7: : Be careful with the whites, it can lookshiny and oversaturated. Try off whiting it to balance the brightness. Trying mixing the gloves making a little darker, add more detail to gloves. Do their back profile. 2 is nice for the girl character, 3 and 4 look good for the guy try and combine them, 3 looks good for the fox familiar. Do their details and breakdowns of specific details.
Hero pose looks like hes gonna fall as of now, his feet are forward but his back is straight too which doesnt balance it. There is "ballet" vibes from the pose which I think are good as I did reference a figure skater for his movements. Rework the pose so it is more balanced.
REFLECTION
Honestly I've been really enjoying myself in this class. It's really cool being able to design a whole new world with your own ideas and inspirations. Though I took heavily inspiration from Genshin, I am really excited to see how I could make this game my own as time progresses. I am howevere feeling a little overwhelmed at times due to the sheer amount of work we get. As much I enjoy everything, I feel rather tired at times. I've learned a lot from all of these weeks of researching cultures. It's so important as a designer to prioritise what our concepts are and to research appropriately. I have also gained a lot of knowledge from Mr Kannan on designing better.
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